How does unleash elements work




















The Cataclysm The Cataclysm 13 Level 21 Spell Gem Corrupted The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. What good is power when it just accumulates on the already-powerful? A single attempt of a spell with this unexpected power destroyed an entire floor. Samite Gloves. Velvet Gloves. Seal Generation Speed. Seal Mender. Thunderous Salvos. We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree.

You can no longer animation cancel skills that are supported by Unleash Support and have consumed Seals until all Seals have been used. Minion skills can now be supported by Unleash Support.

This only applies to the summoning of minions, and does not cause your minions' skills to reoccur. If you want it to cast another Lava Burst, you need to add another Lava Burst.

The macro will try and cast the first spell but if it is on cooldown it will not proceed to the next step.

The exception is if you have a spell which is off GCD like PoM or most cooldown type spells or the occasional spell like wind shear for shamans. One way you can get around this if you are using a program like isboxer is to bind two macros or spells to the same keypress.

The unfortunate thing here is taht if there is a third spell you are spamming then occasionally that third spell will occur before your Lavaburst and may consume the beff from unleash elements.

Either way, you have your castsequence right now so that should be fine :P. At least now I've learned a few more things. Why would you want to cast unleash elements before lava burst? It's a dps loss because the extra damage from unleash elements never makes up for a lightning bolt. Not to mention that a LB can give you a stack of fulmination and can proc mastery, shortens the CD on elemental mastery and can return mana.

The only time in pve where it's viable to cast UE is when you move. UE's single-target damage is pretty low right now, so it's generally not worth it to cast if you're standing still or using Spiritwalker's Grace.

Instead it can be used while moving to reduce the impact that movement has on our DPS and without triggering a Shock cooldown. Castsequence queries the server to see if the previous spell has completed casting before sending a message for the next one to cast. This allows the macro to slip through to the straight cast command in the second line. Nothing to do with the null as far as I can tell. Why are we assuming PvE here? When a weapon's unleash is triggered, the Unleash and its related side effects are limited to the originally targeted enemy.

In Golden Sun: Dark Dawn , all weapons, including common and usable weapons, have an unleash. For common weapons, the Unleash will generally be a non-elemental Unleash with a weak to moderately strong damage multiplier, but few added effects. Artifact weapons may include these Unleashes as secondary attacks, but the signature Unleashes will usually be stronger, element-based Unleashes that can have a variety of effects.

However, if a pure-element weapon has one of these non-elemental Unleashes in its arsenal, that unleash will be converted into an elemental attack, with the element-alignment matching that of the weapon.

The addition of non-elemental Unleashes, and their availability to common and usable weapons effectively incorporates the prior "Critical Hit" mechanic. This has the effect of removing the potential for critical hits from enemy attacks, as enemies do not possess weapons capable of Unleashes. Weapons in Dark Dawn can have anywhere from one to four unleashes, some of which are shared with other weapons, in addition to whatever other effects the weapon may have.

Generally, the number of unleashes increases with the overall strength of a weapon, though this is not always the case. For weapons that were introduced in a previous game, the final unleash learned is normally the weapon's signature Unleash from its past appearances.

However, the same Unleash may also be a secondary unleash for a stronger weapon. While past Unleashes were always single target attacks, certain Unleashes are now ranged Attacks, such as the Masamune's Rising Dragon, which not only affects the targeted character, but the enemies directly adjacent to the original target. The Star Dust unleash, belonging to the Silver Longbow and the Sagittarius Bow , has a wider range, extending up to two enemies on either side of the original target.

Unlike Psynergy, where the player can freely choose which enemies to target, choosing the targets of an Unleash is more restricted.

Standard weapon attacks always affect a single target, which is chosen when the player is selecting moves for their party. If an unleash is triggered during an Adept's attack, the originally selected target will always receive the most damage. Enemies immediately adjacent will take lesser amounts of damage. The ability to use an unleash is determined by the mastery a character has over a specific weapon. When the weapon is selected in the items menu, they can view a gauge that shows the level of mastery the player has over that weapon.

The screen will also show which Unleashes the character can use; Mastered Unleashes will have a green background while unmastered Unleashes will have a grey background. When a character first equips a new weapon, that character may be unable to use any unleashes. However, as the character attacks with the weapon, their mastery will increase, and the character will be able to progressively learn more advanced Unleashes.

In most cases, all unleashes can be learned before the weapon is fully mastered. However, weapon mastery also affects the attack increase.

An adept equipping an unmastered weapon will only receive a portion of the total attack increase the weapon grants. The attack bonus effect often goes unnoticed, due to steady increases in weapon strength over the course of the game. The length of time it takes to completely master a weapon appears to increase with the strength of the weapon.

A weaker weapon, like a Long Sword, can be mastered in a few attacks, while the Sol Blade, the strongest weapon in the game, requires many, many battles to be fully mastered.

Each class of weapon has its own experience gauge. Mastering a weapon will grant some level of mastery to a stronger weapon of the same class, though the amount varies depending on how much the two weapons differ in strength.

The closer in strength a weaker weapon is to a stronger weapon, the more experience is carried over. Mastering a stronger weapon of a certain class, will give the character mastery over all weaker weapons in that class, regardless of whether the character in question has used them or not. As in past games, Unleashes have an activation rate which determines when an Unleash is triggered. Due to the existence of multiple Unleashes, however, the mechanic is distinctly altered.

The activation rate appears to refer specifically to the chance of an Unleash occurring. If an Unleash is triggered for a weapon with multiple Unleash effects, the effect will be chosen at random from the available pool of that weapon's Unleashes.

While equipping Critical-increasing equipment will increase the overall rate of an Unleash occurring, there is no way of choosing a specific Unleash effect.

This means that weapons with multiple Unleashes can be seen to decrease in usefulness; while a weapon may have a powerful unleash effect, the other effects are usually much, much weaker and could be called on at any Unleash activation. First of all, EB crits harder, meaning that the increase of damage will be bigger.

And finally, I would not use UE before a random Surge proc into someone with full HP that you have no true chance of scoring a kill on. They will likely just get a heal before you can deal anymore damage due to people sitting on you and you will have wasted your UE.

Just my 2 cents. LvB is always a crit which means it will almost always hit harder than elemental blast. On lucky occasions EB will hit harder. According to Mystic's guide on how to burst as elemental UE - EB is the strongest choice, and I agree with that for the reasons stated in my previous post. Originally Posted by Orhanmarcusva. Originally Posted by theonemvp. Originally Posted by Trixzzz.



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