Healers and players with a cleanse should cleanse this Unstable Energy debuff once no one else is nearby the affected team mate. Unstable Energy Debuff to be cleansed when no one is nearby. Drills: On top of that attack, Karagga will be hitting players at random with obnoxious drills throughout the fight. To stop them, your team should kill them before they ever get a chance to move out from under Karagga. If you are struggling to see the mouse droids, you can watch your mini map for red dots to see when they appear.
When it comes to Operations, most experienced players are more interested in fighting the bosses who often have interesting mechanics.
In-between these bosses are what is known as trash — less powerful enemies that are simply meant to keep you from getting to the next boss too quickly. Players have developed tactics for skipping the trash or dealing with it quickly. This litlte fight has a trick — if you defeat the Machinesmith, all his droids will automatically short out, so focus all your efforts on him and ignore the droids. Cleanse with Tech. Sneaky — Right side Turret, no combat: After your first group of Kintans, your group will want to stop and wait, as there will be a turret nearby to the right of the tunnel that one of your team members will need to go click.
Your group can continue on to the left and the other two turrets once your team member has safely gotten away from the first turret. There will be two humanoid enemies, a floating droid, and a large battle droid in each of the rooms you encounter, often hidden around the corner where they are hard to see at first.
Before the fight starts, you can have two members of your team use their crowd control abilities to stun the two humanoid enemies, keeping them out of the fight for a while. Your team should focus first on killing the turret, then the smaller Eyes of Karagga, and lastly the larger Immortal Guardian.
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Once destroyed Jarg will jump back to his tank and Sorno will eventually land and the fight continues as normal. Alternatively, Jarg will sometimes employ his special mechanic. Both he and Sorno will jump to the center and Jarg will begin to spew fire from his flamethrowers in a wide AoE while Sorno will grapple random party members in.
It is imperative that you run out when you are pulled in. At that time you will need to assess how close each boss is until death and either redirect DPS or slow it down so that you can ensure that you will kill them within seconds of each other. Foreman Crusher is the third boss encounter in Karagga's Palace. This is a one-tank fight. Foreman Crusher can do a lot of damage so a well-geared tank will be necessary.
As with the first encounter, Foreman Crusher does a frontal cleave, so make sure to attack from behind unless you are main-tanking. When the fight begins you will see Foreman Crusher being held down by adds holding chains. Have your main tank charge in and grab Foreman Crusher while the rest of the operations group quickly mops up the adds. As soon as the adds are dead focus full DPS onto the boss as he needs to die as quickly as possible to avoid enrage which cannot be tanked through.
Periodically Foreman Crusher will enter a frenzy. When this happens his damage will increase and he will begin hitting much faster. This phase lasts for approximately 15 seconds and can be extremely difficult to heal through, so your tank has a few options. With the right gear, timing, and heals the tank will be able to withstand the frenzy. After the frenzy is over the tank will have to re-establish agro and then the DPS can continue.
Silver-ranked adds will also periodically spawn throughout the fight. The rest of the group should burn them down as quickly as possible. Once your tank establishes a solid way to survive the frenzy the fight is relatively easy and becomes a DPS race to avoid the boss's enrage timer. Last Edited: 28 Oct am. If you are knocked back near the edge the boss has the possibility of resetting the fight, so it is extremely important to avoid edges in this fight.
Even if he does not reset, you will die. The G4-B3 Heavy Fabricator is inactive until the puzzle is completed for the first time which allows ample time for you to play with the puzzle and position your group optimally. The ideal setup for this encounter is to have 3 ranged DPS on the upper platform to work the puzzle and 2 tanks for the boss. The remainder of the group can stand between the center and right upper platforms on the ground about meters back from the conveyor that G4-B3 stands on to avoid the knockback and the proximity mines more on this later.
G4-B3 begins this encounter with a stack of incoming damage reduction buffs 10 that solving the puzzle will remove. The ranged DPS on the upper platform will need to move the puzzle pieces around to solve the puzzle 3 legs on the bottom, 2 legs in the middle and the single leg on top.
This will activate a fire control button that, when pressed, will fire a flame jet onto G4-B3 and remove his incoming damage reduction buff and start the fight the first time it is activated. Note: your melee will want to remain in the hashed yellow markings to avoid taking damage from the flame jet it can one-shot a tank on hard and nightmare modes. You will need good communication for the puzzle solvers in order to ensure the puzzle is solved quickly and that melee are out of range when the jet fires.
During this encounter, G4-B3 will apply a stacking armor reduction debuff to the tank. This is why it is important to have 2 tanks for this encounter. Once the stacks reach about , depending on how well geared your tank is and how good your healers are, you will want to swap tanks.
After about 10 seconds, the stacks will drop off and the tanks can swap aggro again. During this phase, the fight is a pretty standard tank-and-spank. G4-B3 will randomly do an AoE knockback which is a nuisance.
He will also randomly target a member of the group and fire a rocket at them. The target will know because the character will have a large yellow target on them. You'll want to move away from other people because the rocket does splash damage and a knockdown when it hits.
Your ranged DPS should generally gather on the center platform sticking out into the room during this phase. This allows them to target and hit G4-B3 at any of the 3 jets. Periodically, proximity mines will be deployed. Once the announcement is made, the ranged DPS should move back to their puzzle stations to solve the puzzle for the next jet you cannot fire in the same place twice in a row.
A proximity mine will spawn in front of each puzzle station, so burn it down so you can operate the puzzle.
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