Where is the hat in oilspill island




















When oiled penguins are rescued and admitted to the Phillip Island Wildlife Clinic , knitted jumpers are temporarily placed on the penguins, acting as a barrier to prevent them from reaching their oily feathers with their beaks, before rescue staff are able to wash their body clean.

Our Knits for Nature penguin jumper program has been running for 20 years. Over this time, generous knitters from across the globe have sent us over , little penguin jumpers! Some donated jumpers were suitable for little penguin rehabilitation in the event of an oil spill, however despite the very best efforts most of them were too big or small to fit the penguins or came adorned with embellishments which while beautifully creative would pose a risk to little penguins.

These penguin jumpers are sold on penguin toys to raise funds for wildlife conservation on Phillip Island. In , Phillip Island Nature Parks opened a new modern and environmentally sustainable Penguin Parade Visitor Centre with generous funding support from the Victorian State government.

This redevelopment allowed the creation of a further 6. We hope to see this new habitat filled with little penguins over the coming seasons and wanted to ensure we had enough of the little penguin rehabilitation jumpers available in the event of an oil spill.

So we again asked our wonderful community of knitters to support these penguins by donating rehabilitation jumpers specifically. If you attack the rock where Arbo just came out of you can find a Winged Sapphire. Subsequent attacks on the rock will give you a little bit of money. They have a fairly obvious shaking phase that signals that they're about to fire. Squish it and then use the pulley that the game focused you on.

This will raise a log blocking your path a little further on but also start a timer, if you don't cross the bridge in time it'll reset and you'll have to go back and use the pulley again. To make it more of a challenge there are several of those bouncy plants in-between.

There you'll see the first of a new type of enemy called the Blade Witch, they look similar to the Drow Witches you've fought before except that now they have a protective shield. She'll lower the shield to throw her boomerang out but otherwise it's kept up. Kill her and the two Spearmen with her. Use the bounce pad to get up to a platform with a Hornet and two more Spearmen on it, you'll have to kill them all to get past the Monster gate. For a few extra games use the teleporter that's underneath the pile of barrels, otherwise continue down the path that just opened up to meet the Life Spell Punk.

These heal other enemies so you'll want to try and kill the Life Spell Punk first otherwise if you're not fast enough at dealing damage you'll just keep pummelling away forever. Obviously it can't heal a dead enemy so if it's protecting weak ones you should easily be able to get rid of them.

Bounce up on the bounce pad hiding under the barrels behind them and you'll reach the Legendary Treasure. Either fall or teleport down. Once you've got that use the pulley, which will open a gate at the top of the ramp, and run up the slope. Dodge the barrels if you don't have long range attacks, otherwise they'll explode. If you follow the small bridge down to the right you'll find another pair of Spearmen and a Treasure Chest. Killing those two will open up the Monster gate on the tree and allow you inside.

These guys are much like the earlier Goliath Drow enemies except that they have a Life Spell Punk on their backs. Wait for them to charge, move out of the way and blast them in the back to knock it off. Kill the Spell Punk first and the Bully will be straightforward. The timer on this next pulley is a little bit of a lie. The idea is to run through the gate and onto the four wood squares, at about the five second mark they'll rise up to let you reach the exit, but at zero they'll drop back down again.

Teleport out of course. Kill the mass of Spearmen and the Life Spell Punk in the middle of them, then go through the Magic gate.

Then take a couple of teleports into the tree itself. In here you'll be bouncing upwards a lot. After the second pad you'll be attacked by a single Hornet, the pad after that is a much higher jump, go to the left at the top of it. Jump up left past the Witch and then again a high jump to another Witch back to the right. Kill the Hornet and walk towards the screen where there's a Present with a brand new Moose Hat inside. Bounce up to another couple of Hornets before bouncing up again to a pair of Witches.

Cross the bridge and you'll find two more Witches and Hornet before reaching the teleport out of here. Note that enemies that fall off the platforms in here stay alive, they're just further down.

Kill the Hornet and the two Witches here and bounce up onto the slightly raised segment. Bounce up around the tree and drop down next to a large ball made of twigs. Nudge that ball down the slope and you'll kill a whole line of enemies.

Use the pulley at the bottom to make the orange tree platform move into position, you've got ten seconds to get to it and a long set of spikes in-between.

If you fail to get there in time the game will provide you with a handy teleport back to the pulley to try again. Time the pull so that the first one or two of the spikes have just gone down. There's another thing blocking your path on the other side, walk to the left across another set of spikes, stand off to the side as they come up near you.

Then use the pulley again as the nearest go down and pass through that wooden gear with ease. Kill the two Hornets and the two Witches to open up the monster gate on the far side of the tree, walk up the slope and kill a few more enemies before going to the right and finding the last Treasure Chest of the level. Now go left over the bridge to follow that Bully unless he accidentally killed himself falling off the side , beyond him is a light puzzle.

First push the only moveable prism the one on the left down once and then right once. This will direct the lightbeam into the central prism. Use the lever to rotate it twice into the receptacle which will lift the log blocking the path. First off we have a pair of Spearmen, a pair of Hornets, and a pair of Witches.

Take down the Spearmen first as they're the most dangerous, the Hornets' stun can be annoying when attacking the Witches so take those Corn Hornets down next. After killing the Witches it's time to focus on the two Blitzer Bullies. They'll each jump down individually so it's no real threat. Once they're all dead go up the slope and grab the Life Seeds. Once you've done that it's off to Falling Forest. Bounce back up and walk along the wooden planks to the right, three Troll Greasemonkeys and a Blast Troll will attack, kill them and step off the path to the right onto a tree midsection with a ramp and a Troll Grenadier on.

Fire the rockets in its general direction, six should do it. Once it's exploded and formed a handy ramp make your way down, smash through a fence and walk up along it. After killing the three enemies out in the open another group will burst through the fence to the north, and once those are dead the Monster gate will open. There's a rotating blade next, step onto the bounce pad here to reach a Soul Gem, Stealth Elf's "Sylvan Regeneration". Jump straight back down again.

Carry on through the rotating blades, at the four blade one bounce up. If you take the northern bounce pad on this blade you'll find a Treasure Chest. Drop down and use the second pad, the next jump here requires you to wait so that you're not bumping straight into the blade overhead.

Go down the slope and attack the large grouping of Trolls in amongst a large collection of explosive barrels harmless to you. Wander across the tiny bridge to a grassy area, go up the curve to the left and kill a few more Trolls, smash through a fence and then attack the Tech Spell Punk, one of the only ones that can actually do damage.

The Story Scroll is also here so pick that up. Grab the rockets and go through the newly opened Monster gate, you'll probably want to kill the Trolls attacking you first but you should be able to fire the rockets over their heads. It's on the far wall. Walk to the end of the platform you go to and drop off to the left onto another similar looking slope, you'll need to smash through a fence halfway up it. Drop down into a large open area with a bounce pad right near you.

There are few Troll Greasemonkeys and Blast Trolls, as soon as they're gone the Monster gate will open to let you collect the Coonskin Cap from the Present. Bounce back up the bounce pad and go back down the slope you just climbed up, for once don't follow the path of coins down, instead drop off the south side of the end to land on a slightly raised section at the start where the two Grenadiers are standing, here you'll find a Treasure Chest.

If you missed the landing then just teleport back up and jump straight off the first platform. Up here you'll find the last of the Treasure Chests, it's being guarded by a few more Trolls and a couple of those Corn Hornets.

Jump back down the way you came up and go onto the rotating blade part this time, jump up again using the pad here. There's another large chainsaw and a rocket shown to you, you can just attack the chainsaw yourself but if you want to go up to get the rocket you'll need to go through a short series of rotating blades and bounce pads, nothing complicated.

It's not quite that easy though, time for a boss fight! First up we have an evil looking copy of Zook. He creates a mushroom shield and then first three thorns out that each explode into several smaller thorns, and then fires another blast into the air which creates a few mushrooms near to where you were standing. The mushrooms are purely to block your attacks and hinder your movement, you can shoot through them but it's easier to go around the other side and hit him from behind his cover.

Melee attackers can just walk right up to him and smash him in, the thorns should miss you completely. The magic spell section is made up of some red insects with a line of green dots following them, if you kill the red thing then all the dots will explode in a chain reaction. Note that bumping into the dots will hurt you, so getting surrounded and enclosed by them is not exactly a good idea. After a few straight lines of them they'll come in with the entire area enclosed and closing in on you, kill the red one to destroy it before it gets too tight.

Easier for long range attackers of course. Next up is Stealth Elf. Her attack consists of running up to you and performing a strike attack, then she disappears and reappears somewhere else to do the exact same thing over and over. Attack right after dodging her attack, she'll quickly disappear but it's a lot safer than trying to attack as she's rushing towards you.

Again with the spell, the first wave will be a semi-circle of red things approaching with a straight line of dots behind them. After that begins a swirling sequence. Move in-between one of the swirls and then follow the gap around the outside edge of the area, as they pass through the centre you can stop but try to be in the north-east for the next bit. Now comes a series of circles with a gap in, you'll have to walk through that gap as there's no red insect in sight. The gaps should appear in an anti-clockwise manner, move inwards as the previous circle explodes to get to the gap quicker.

Lastly is a long spiral sequence, keep close to the middle circling anti-clockwise around the centre of the bubbles, you should be able to keep ahead of the dots if you keep in tight.

The third minion is Stump Smash, he has a more complicated attack pattern than the others. First he'll spit out a pair of small spiked seeds that will roll around the area, if these hit you you'll be damaged slightly and get slowed down, shake it off to get back to normal speed. You can avoid these initially by standing directly infront of Stump Smash, they'll veer off to the sides, but watch out for their bounces off the edges as they'll keep going for a while.

He'll also fire a much larger spiked seed that does much more damage but doesn't slow. This one however he fires straight so don't get it mixed up, he alternates between which one he fires but you'll only see one of the big ones out at a time as it will explode just before he sends out a new one, but the smaller ones can build up for the Achievement!

Stump Smash himself doesn't do any smashing, it's just seeds. After that you're onto the third magic spell. A single constant sequence this time, you can either tirelessly circle about a central collection of dots as they rotate around, attacking the red insects as they turn up.

Or you can find a safe spot at least about midway out that you can stand in and avoid all the green dots, you just need to watch out for the red things coming towards you. And the inevitable trio of minions.

Your first target should be Stealth Elf as she's the one that's going to be attacking you more consistently.

After that Stump Smash as he'll fire things that can actually hurt, Zook last as he is standing off in the distance and his attacks won't even reach you if you're on the near side. Smash it down to get another load of gems. The lock on the beach has changed again and has a few more gems in there now too. Find the Troll Warehouse 2. Find the pieces of the Map 3.

Right x 5, Left, Right x 3, Left x 2 ,, [] The Foundry [] '' A brand new Trollverine enemy is upahead, these guys carry a shield in one hand and a claw in the other. They'll run towards you and perform a swipe attack that will make them a bit dizzy for a second.

This is your time to strike. Once you've killed him and the Greasemonkey assistants there's another lock puzzle directly ahead. He'll fire three rockets at you in succession and then laugh, attack while he's laughing.

Follow the path along and you'll find the Story Scroll at the top of a ramp. There's a bunch of Greasemonkeys around the corner, they've got a Rocket Imp in with them so watch out for that.

The gate behind them will open once they're all dead. You'll now approach a minefield, you can't cross it right now thanks to all the mines not even if you've seen the path. So ignore it and continue left up the small ramp to a Life gate. Grab the first key, go through the right-hand door and pick up two keys. Do not open the door in here. Go back to the start and use one of the keys on the left door. Pick up the key in here and then go into the lock puzzle room, open the lock puzzle: Left x 3, Right, Left, Right, Left x 2, Right, Left x 3 And grab the two keys behind there.

You should be able to open the locked door in there from this side even though the lock is on the other, grab the two keys in the tiny room before walking back to the lock puzzle room and going through the right door.

There are now just two doors between you and the Present, your brand new Spy Gear. You should still have one key left so you'll have to choose between the Legendary Treasure and a Treasure Chest. Here's where they are for your next go through: Pick up the first key and go through the right-hand door.

Here you'll find two keys. Use one on the only door in here to find a Treasure Chest. Go back to the start and go through the left door. Through the right door in here and now go through the middle door to get the Legendary Treasure. Kill any remaining trolls to open up the door to the left.

The next room has a large Gun Snout it in, this is a large turret that, despite its legs, does not move. Instead it fires a series of shots at you about 10 and then pauses, it'll then jump up and start firing again. Once you manage to kill it a Greasemonkey will emerge from the wreckage and attack you. Another lock puzzle is blocking your way. Right, Left x 6, Right x 2, Left x 3 Behind the puzzle is the second piece of map and a button on the wall.

This will open up a couple of large doors that will let you walk past the beginning of the level through to a large light puzzle. First use the lever on the right once to point the prism next to it south-west. Push the prism north of that three spaces to the left. Push the block north of that prism one space to the left out of the way of the light beam. Now push the northern most block once to the left so that you can stroll all the way around and push the prism just south of it two spaces north.

In the middle of the red walkway is the third piece of map. Another lock puzzle awaits. Right x 5, Left x 3 ,, [] Access Catwalks [] '' Walk up the steps and then drop down off the end, there's a load of Trolls down here as well as another Gun Snout. In the bottom right corner is a Treasure Chest. Up the steps on the left follow the catwalk all the way around and pick up the final piece of the map. Kill the Rocket Imps and then go through the Fire gate if you can.

Kill the two Lava Kings and the Flame Imps they spawn. The Imps run around and hurt you as soon as they get next to you, the Lava Kings run around firing Imps out. Once you've killed them all go solve the lock puzzle on the left. Right x 5, Left x 2, Right x 3, Left, Right x 3, Left x 6, Right x 2 Once you've picked up the Present with the Rocket Hat inside, teleport back out using the teleport back where you dropped in.

You can walk straight down to that chest, there's a gap in the mines there. Now just get back to the dotted line and follow it. Find the Mabu Captain 2. Walk up the other slope to the left and pick up a bomb, step off the side to the right and throw it towards the barbed wire behind the purple icon. There's a Treasure Chest. Get another bomb and throw it off to the left into another bit of barbed wire blocking the path below, you can either walk down to it or throw it from here. Either way continue past it and a load of trolls until you reach Rizzo.

You'll begin to be targeted by cannonfire so keep moving. At the first bend in the path you'll find an Air gate. Keep along the near side as you approach the first bounce pad, use it to bounce to the right into the corner. Bounce north then west, north at the end, east and then north again. Still not there yet, go west and into the teleporter at the front of the building.

In here you'll find a Present containing the General's Hat. Teleport out and you'll be next to that same building. Use the bounce pad on the right to get up over the wall going north. After they're dead pick up the Legendary Treasure and teleport away.

If you don't have a Fire Skylander to cross the lava with then pick up the bomb and blow up the barbed wire up the slope to the left. From there grab another bomb and walk up to the top exactly where the Fire would get you and blow up that fence. Smash the cannons behind it and go meet Nort. There's a tank rumbling around here, go take out its fuel tank. Take this one all the way back down the hill and push it into the blockade that Rizzo wanted you to destroy.

Try to nudge it over the slight bump in the path and it should slowly roll right into it, no need to get all dangerously close to those turrets. It's time to start pushing. First push the top and third from top blocks to the right.

Push the one in-between them north. Go right and push the block underneath the Grenadier to the right two spaces. Walk into the aisle and go south. The second from bottom and fourth from bottom can be pushed left, then push the one between south. The teleport goes right to a Treasure Chest.

Stay on the ground and go north, push the second from top block one or two, doesn't matter to the left. Then go up the slope at the bottom and push the block there off left. Walk along the blocks to the Present on the far side. Inside, a Spiked Hat. Follow the path along and it'll curve around back towards the start, next to there you should see the first flag.

Walk up the slope north of it and then twirl it up. Carry on north, drop down into a trench underneath a Rocket Imp and go left around up to it.

Following the path will get you past a few more Grenadiers to the second flag. There's a tank blocking your way now, get around it and hit the tank on the other side. As you approach the final flag another tank will appear, destroy it and raise that final flag. Find the Command Team 2. Now go back and grab another of those bombs, this time head north and destroy the barbed wire there.

Watch out for the Gun Snout, once you've killed it go up to the left and grab the Story Scroll. Now go south through the exit directly to the left of where you just came in. If you continue south from there you'll find a Treasure Chest. Backtrack to where you fought the Gun Snout and go through the monster gate to the north. A fairly long path now, once you reach a pair of Trollverines go left and grab a key from the floor.

Continue onwards north through a small brick fence, on the other side to the right is another larger brick wall you can smash through and find a Soul Gem, Drill Sergeant's "Arkeyan Armor".

Open the locked gate and head left past a Blaster Troll and a Rocket Imp. There's a few more enemies up at the end next to a monster gate that'll open once they're dead. Destroy the Gun Snout and walk up the slope behind it, keep moving though as the building there will shoot at you. Approach the wooden door and step into the teleporter inside. Fire the cannon and then teleport back.

Go south at the point where you encounter a bunch of Blaster Trolls, pass by the cannon and enter the Undead gate. Walk around the back and you'll see a purple icon on the floor for a bomb, no bombs in sight though. Use the teleport on the left. Walk up the slope on the left and avoid standing on the small stone button, this will raise up a set of four blocks to your left which you don't want to do right now.

Drop down into the area next to them and bounce up out again north. Drop off next to a bomb icon and then smash through a brick wall at the top of the slope here.

Roll it down and to the left into the barbed wire. Stand on the switch behind there and then go and grap another bomb. Take this through the blocks that just lowered and put it onto the set of four to the south. Walk without the bomb back through the lowered blocks and bounce up using the pad to the right. This is where it gets tricky, you'll need to push the bomb along the raised section north to a bomb icon there, you might have some trouble keeping it from falling down the ramp, you can push it back up if it does but it might take some doing.

Behind that barbed wire is another Treasure Chest. Reset the square of blocks to its lower position and then go take another bomb. Bring it back up on the blocks and then just push it down the ramp. Position it on top of the button at the bottom of the thin ramp so that it keeps open the gate to the right. Step onto the button behind there and the blocks next to the thin ramp will raise. Now just push that bomb up along those blocks and into the blockade next to the Present with a Combat Hat inside.

Grab the key to the left inside the remains of that building you just destroyed, and the second key north of a piece of barbed wire with a bomb icon. Before you can go through there you'll going to have to go a little further, so open up that locked gate to reach the command post where Rizzo is waiting. Drobot's "Afterburners" Soul Gem is your reward.

Head back to the Mega Bomb again. Step up the slope in-between the two blockades and grab the bomb, use the bounce pad and then throw the bomb at the turret in the top left corner.

This will reveal another bounce pad, use it to get up over the wall on the left. Go up the ramp watch out for mines on the ground and bounce across the gap to the last Treasure Chest. Now to deal with the tank, drop back down and, just like the smaller ones, attack the barrel at the back. You can also use the bombs to help if you like, it'd certainly help with the turrets in the bottom right corner.

Once it's destroyed you can pick up the Eternal Tech Source. He'll ask you to find his body parts, they're all over the beach but searching is made incredibly easy by the massive dotted lines leading to each part. The last part will require you to push a few turtles out of the way, but once you're done it's time to go to the Crawling Catacombs. These guys simply run up to you, glow red for a second and then explode.

Just step away once they turn red and you'll be fine. That's not to say you can't attack them, they squish easily. Smash through another brick wall, this time to the left, and then straight through a wooden fence. Step back out and go down the steps to the left, you'll be attacked by a large swarm of those spiders. Once they've all exploded go south and pick up a bomb, take it a short distance north to a wall on the left with a bomb icon under it. Behind that wall is a Spider Spitter. These are just like the Chompy Pods and will continue to eternally spawn Spider Swarmers until it is destroyed.

Destroy them all and then bounce up a couple of times to a key. Drop off and continue north and then east to a door with three locks on it.

You've got one key already, just two more to go. You'll also be shown the Fat Belly Spider. These attack by running up to you and emptying their sack of goo into a puddle around them. Then then suck it all back in again, run towards you and goo all over the floor again. Obviously the damage comes from standing in the goo, just avoid doing that and you'll be fine. To the south of the door you'll find a bounce pad, this will take you up to a bomb. Throw it at the destroyable wall on the right and then pick up another bomb.

Jump down and throw it over the edge to the blockage next to the second key. Continue down the steps and you'll be right next to another one of those thieves with the third key. If you're having trouble catching him go back and get a bomb to throw across the rectangle he runs around. You can't get through either of the other two gates from here so go back up and open the triple locked door.

As you go down the steps the screen will darken and suddenly a trio of Spider Spitters will appear, destroy them all! Stay there and throw it at the north wall, then throw a bomb north-east at a second switch, then directly south, and finally to the west past some spikes.

If you do this quickly enough the gate north-west will open and allow you to pick up the Present and claim your new Beret. At the top of the steps the darkness will recede, walk past the spikes and down the other side to greet a Moon Widow. These enemies run around leaving a white trail behind them, step in that trail and you'll be stuck in their web. Shake out of it to get free. They're fairly resilient but don't themselves do any damage.

Pick up the bomb in the middle and throw it over the barriers to each eye switch to the left and right of the gate. Take another bomb and head up the steps, throw it at the wall just after the spikes, behind there is a block puzzle. Move the nearest one on the left forward once. Then run to the far end and push the left one there down once. Return to the start and pick up the bomb, walk along the blocks to the other end and throw it at the breakable wall back there. Behind it is a teleporter, this will whisk you away to the Legendary Treasure you may have noticed back near the triple locked door.

Teleport and then bounce back out to the main path. Continuing right past another set of spikes you'll descend into a room with a series of moving spiked implements, these are easy to avoid if you're paying attention.

In the north corner you'll find a Treasure Chest. Go south through the spikes, destroy a couple of Spider Spitters to either side, and you'll meet a Gargantula. This massive spider's attack is by firing out some webbing at you and pulling you in, if you don't shake out of it before she pulls you in close you'll have significant damage done to your Skylander. Being close when she does that means the time given to escape is tiny.

In this particular case you can use the nearby bomb for help. Grab the key that the Gargantula drops and open up the door, then go back and pick up a bomb to destroy the wall just beyond it. You'll find a Treasure Chest there, again the other thing you may have spotted near the triple locked door.

Continue on the main path northwards, down into the dark again. Once you've destroyed them all go right, you'll approach a gate with a light behind it, you can't get there right at this moment. Continue north to a fork in the track, head down the right path and clear the area of enemies, including a large Gargantula by a bombable wall. Go left and down and you should end up in a small room with some more Spider Spitters and a bomb.

Pick up the bomb and throw it at that wall you just cleared out. There's a key behind it. Grab another bomb and then go back to the fork in the track, take the right path and go through the skulls to a wall you can blow up, there's a second key in the room that doesn't need the bomb but there's a Treasure Chest behind that wall.

Take those keys back through to the door directly north of the little room where you just picked up those bombs. First take care of the Fat Belly Spiders that attack you, then push through the exploding Spider Swarmers to destroy more Spitters, careful not to get trapped in the Moon Widows' webs too often.

As you advance towards the north end of the room you'll attract the attention of the two Gargantulas sitting there, just avoid the webs they fire out and you should be fine. Once all are dead the monster gate will open and allow you access to the Skull Mask.

Fire the cannon so that it hits the wall on the right, through there you'll find a Soul Gem for Hex, her "Skull Shield" ability. Go back and use the lever to rotate the cannon so that it's pointing to the left, then fire the cannon. Aside from a load of Spider Spitters you'll also find the Story Scroll inside this small room. Rotate the cannon again so that it now faces north, this will open the path to the rest of the level and introduce you to the Rotting Robbie enemy, if you have a Fire Skylander you will be able to attack these directly, otherwise you can either lure them in front of a cannon or push one of those candles into them.

The candles are quite formidable and can also be used to kill many other enemies. You'll also shortly meet Bone 'n' Arrow, skeleton archers.

These simply stand in place and fire arrows at you. They'll fire three arrows at the same place before retargeting you and firing again. Simply let them focus on you and then move out of the way, they'll be incredibly easy to attack while they're busy firing at that empty space. As you get near to the three out in the open a load more will pop out of the coffins lining the sides of the corridor. At the end of the corridor you'll see an empty circle with a lever, ignore for now.

Go right to a block puzzle. Simple as always, push the bottom one to the right twice. Push the top one to the right once, the middle right up, then the left to the right twice. Now cross over the gap and push the top of the two new blocks to the left, the other one down.

Push that one back to the right and then down three times. These things increase the tiny little Rhu-Babies into Rhu-Barbs, massive versions that are a lot tougher to kill. Of course you can just kill the Undead Spell Punk first and make them return to normal size. If you follow it down the path to the right a whole new load of Rhu-Babies will rush out of the coffins, so it's in your interests to kill that Punk.

Go down the steps and into another area with Rhu-Barbs, to get to the Undead Spell Punk you just need to smash through the brick wall on the left. Once you've killed all of the enemies here the monster gate will open allowing you down to a cannon. Push it to the bottom of the track where there's a turntable, meanwhile a couple of those zombies will approach, either fire at them with the cannon or get them near to the candle in the wall at the top.

Once the cannon's in position rotate it so that it's facing the opposite direction, then push it all the way back up. Fire it at the wall and you'll find a Tech gate.

You have to find ten elemental skulls, luckily that's fairly easy. Standing in your way are a few of those skeleton archers and a couple of spike traps. All together not much of a maze.

And despite needing only ten there actually are twelve of the skulls lying around so you don't even need to scour the area. If somehow you fail to get the 10 in the given you just get thrown out and can simply walk back in to try again, and this time the enemies you've killed are still dead.

Once you do manage it you'll automatically teleport out and be given a Present with a Crown of Light inside. Walk back up the steps to the doors that just opened, going right at the top you'll be attacked by a new wave of archers coming out of their coffins. Once they're all dead the door will open. Smash through a brick wall to get to an Earth gate. Your challenge here is to find the exit of the dark maze. Go forwards and you'll be attacked by a little Rhu-Baby, continue straight and then left as you reach the end.

There's more red enemies here, if you go north past a spike trap you'll be able to kill one of the many Undead Spell Punks helping them. Go down to the left and then up through a brick wall, go up through another brick wall and then right.

You'll reach the teleporter. Push it along forwards until it's inline with the first wall on the left. Inside that room you'll find a few Spider Spitters, and once you've cleared them out a lever. Pull it to rotate the turntable to allow you to continue pushing the cannon. There's no need to rotate the cannon itself, just push it forwards again and fire at the next wall.

Just a lever in this room, pull it and then push the cannon right to the end where you'll want to destroy the last wall. This will cause a whole load of doors to open up. Go on through the wall you smashed and north to a teleporter next to a couple of stone coffins. This will teleport you up onto the wall where you can find the Legendary Treasure. All rights reserved. Activision Blizzard has no association with and takes no responsibility for the community fan sites to which this site is linked or the content thereon.

Site Forum. Yes, every game! I got Skylanders a year ago. I have , , , , , , , , , , , , , , , , , , , , , :skydarkspyro:, , , , , , , , :drillseargant:, , Sorry, I meant and :darkskyspyro:.



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