Day and her brother were introduced to science fiction via reruns of such television series as Lost in Space. On the family's monthly visits back to Alabama , she received intensive instruction in math from her maternal grandfather, a retired nuclear physicist whom she says had worked on the Reagan-era Strategic Defense Initiative program commonly known as "Star Wars. He also gave her the first of many hand-me-down computers on which she became immersed in gaming, playing text adventure games like Zork.
At a very early age, Day also took violin lessons and became extremely proficient. Despite having never attended high school, she auditioned for and was accepted to the Julliard School of Music pre-program at the age of She did not attend, however, given the difficulties of living in New York City on her own.
The family then moved to San Antonio, Texas, where she became heavily involved in the local music community. She took private lessons at the University of Texas UT at Austin, played at weddings, and earned a position with the Austin Symphony, becoming the youngest member up to that time. During the summer of , Day's violin tutor encouraged her to apply to UT for college. At age 15, she entered the program with a full Merit Scholarship in violin performance. I guess that's fine though, because I get to do all those things with my job now.
And it's all tax deductible. I have no idea what's going on in this photo. I wish it was a mugshot, but I haven't been glamorous and gotten arrested in my life yet. I want to. Just once to be able to use a bail bondsman. That sounds romantic. See all related lists ». Do you have a demo reel? Add it to your IMDb page. Find out more at IMDbPro ». How Much Have You Seen? How much of Felicia Day's work have you seen? See more awards ». Known For. The Guild Producer. Horrible's Sing-Along Blog Penny.
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Finishing games has been something I'm really proud of, seeing something through to the end. Surprisingly, I think if you're known on the Internet, you're probably an introvert. The substance of what it means to be a geek is essentially someone who's brave enough to love something against judgment.
The heart of being a geek is a little bit of rejection. At no point am I ever threatened by people who question who I am, or why I like the things I do, or my legitimacy. Because I know who I am very strongly, and I think that's what geek culture can reinforce. My dad was in the military, yeah. He was in the Air Force, and he was a doctor, so he would go places for six months here, and two years there.
And I was home-schooled because I played the violin, and I did a lot of competitions. Every quirky girl doesn't have to be the best-friend character. It's a very limiting and self-fulfilling prophecy. People only write things that will get green-lit, so they write to those stereotypes. I would never let somebody say that they're me. That would be the ultimate betrayal of what I stand for. I think the whole definition of a geek is somebody being passionate and focused, and being proud of saying that they're passionate and focused, on a narrow range of subjects.
I'm super excited about gaming always. That's the thing that I geek out over; those are the vlogs that I'm surfing if I'm not already playing a game at night. Basically, my socialization as a child didn't come from any schooling; it came from being in theater and meeting people online. I created 'The Guild' because nobody was offering me the roles I thought I could do best at in Hollywood. I was a child of a tech family.
My grandfather was a nuclear physicist and was always a gadget guy. If you know your characters well enough, you aren't trying to grasp for storylines. You're really thinking about their flaws and their passions and what they're chasing. Geek and Sundry has an eclectic line-up of shows all targeted around things I love: Comics, Tabletop Games, Books and more.
I'm a huge fan of BioWare games. I think they do some of the best character-building. Hollywood typecast me as the secretary. I could have worked as the quirky secretary for the rest of my life, but I decided not to do that.
What I love about what I get to do is that I'm allowed to create the stories that I want to tell with minimal interference by some very big corporations like Microsoft and Sprint and EA and BioWare. The advantage that these tech companies have is that they understand the space organically, versus traditional media companies. I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and that's why I'm here today. I think that freedom and the lack of gatekeepers, combined with people's passion, is what really the true spirit of Internet geekdom is about.
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